Monday, 21 September 2009

Navigational innovations...




I'm wondering when the well-established, 2D linear approach to navigating e-learning "courses" will break down. We're seeing the widespread adoption of quite different navigational methods now. These are no longer the preserve of a few enthusiasts.

For example, Prezi's metaphor is an almost infinite surface, on which you place objects. You then link between them. The "surface" (or is it a space?) also allows for zooming. Here's an example of a presentation I did using Prezi.

Then there are quite a few products that simulate flipping between items in 3D. Millions of people now do this routinely on their iphones and in the Mac's Finder. Cooliris also uses 3D to facilitate web browsing/searching; it's more than eye candy - I find it incredibly useful in scanning through large searches. Spacetime's been around for a while and seems a bit glitchy, but once again the 3D/flipping metaphor really helps.
Then, for yet more entry-level 3D, there's Caspian Learning's wonderful Thinking Worlds. I may cause offense saying this, but you could easily use it as  a front-end to "present" conventional e-learning content (via presentations, MCQs, drag 'n drops etc). You don't have to be a games buff to make good use of it, although I'm finding it stretches a long way into the domain of complex gaming. 


Serious Games work! Evidence...


This is a useful paper, that I picked up from Rick Blunt of ADL. It's a good study that shows a distinct learning effect where serious games are used.  

I was struck by this statement: "In 2006, $125,000,000 was spent on game-based learning without knowing if it works or not." 

I wonder how much was spent on "conventional" e-learning without knowing if it works or not? 



Friday, 11 September 2009

TOTAL ENGAGEMENT!!! Oh Yes..


Another new Serious Games book.  I like this line: "Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don't bring to work."

I'll review it when my copy arrives.


The thing is, I reckon we're going to have to re-design the way we work, not just the way we help people to learn. Maybe our workplaces are just going to have to become more game-like. But is that what you want from your accountant, or your lawyer...or your doctor? I'm not sure...

Thursday, 10 September 2009

Yes - eLearning does suck, but for how long?


This presentation, “eLearning sucks”, (link from Clive Shepherd) is beautifully put together and persuasive. Although pretty much everything it says has been said before (including by me!), it really illustrates that the medium is the message. It's very powerful.

It helped me clarify the changing relationship between two hugely powerful trends that are affecting the industry:

  1. The clamour for better learner engagement is overwhelming now; we simply can’t go on shoveling out dull products to people. There’s may be a silent rebellion, but it will be one nevertheless.
  2. The pressure for lower cost.

Until fairly recently these two trends would appear to be contradictory: better engagement = higher cost. But I don’t think that’s true any more. Rapid tools are increasing in sophistication in leaps and bounds, and “rapidisation” is affecting every aspect of digital production. So I can now develop immersive 3D games (with Thinking Worlds), richly branching scenarios (with Experience Builders) and complex interactive animations (with SwishMax), all without programming; I can get hold of a bewildering array of sounds, photographs, animations and even complex 3D models from sites that give them away for free. I can grab free, or low cost alternatives to just about every major desktop tool, from Dreamweaver to Photoshop, from Captivate to Flash.

Cost savings and effectiveness improvements flow in so many ways from these changes. Just one example: small independent operators can now produce very sophisticated products with few overheads. They can manage their own projects, as they no longer need to employ large teams of specialists. And most important of all, they can have a direct and close relationship with their clients, which means they hear what they‘re saying and feel very directly the consequences of their actions – whether good or bad. Small is beautiful (and cost-effective…).

The e-learning industry that emerges from the recession is not going to be the bloated, over-charging, under-delivering one that went into it. I think learners and organisations can look forward to far cheaper, far better e-learning products and services, as long as clients are savvy enough to know to ask for them - which is another issue altogether. 

Just one afterthought about “elearning sucks”: on slide 15 it says: “eLearning authors often put engagement a distant second to academic rigour”. Well – if they had any genuine academic rigour they would know that learning can only take place with engagement. A “learning experience” without engagement cannot be an academically rigorous one, because there is no such thing as dull learning.


Monday, 7 September 2009

Welcome

I've started this new blog to focus on just one aspect of the whole, exciting (!?) field of learning technology: innovations designed to engage learners; to excite them...to drive them to be better people, learn faster and deeper...to grab their attention.

So although there's lots of innovation going on around the learning tech world, I'll not be researching and talking about learning management, or development tools designed to do the same as we were doing last year, but quicker...or better ways of tracking performance - however fascinating and important these are.

Instead I'll be talking about games, scenario-based learning, clever use of media, accelerated learning, whole-brain learning, new delivery platforms that will grab learners by the metaphorical throat...and ways of getting learning designers to engage learners more effectively.

Why? Because dull learning isn't learning!

For a longer explanation of why I'm doing this, have a look at this webcam interview that I did with Clive Shepherd. 




I hope you find this useful.